//
//  PublishViewController.m
//  LanQiuQuan
//
//  Created by TonyGenius on 16/3/5.
//  Copyright © 2016年 Rip. All rights reserved.
//

#import "PublishViewController.h"

@interface PublishViewController ()

@property (weak, nonatomic) IBOutlet UIButton *playBtn;

@property (weak, nonatomic) IBOutlet UIButton *creatBtn;

@property (weak, nonatomic) IBOutlet UIButton *findBtn;

@end

@implementation PublishViewController

- (void)viewDidLoad {
    [super viewDidLoad];
    // Do any additional setup after loading the view.
    [self hiddeNav];
    [self initBtn];
}

- (void)hiddeNav
{
    self.navigationController.navigationBarHidden = YES;
}

- (void)initBtn
{
    _playBtn.layer.masksToBounds = YES;
    _playBtn.layer.cornerRadius = _playBtn.bounds.size.width/2.0;
    
    _creatBtn.layer.masksToBounds = YES;
    _creatBtn.layer.cornerRadius = _creatBtn.bounds.size.width/2.0;
    
    _findBtn.layer.masksToBounds = YES;
    _findBtn.layer.cornerRadius = _findBtn.bounds.size.width/2.0;
}

- (IBAction)goBack:(id)sender {
    
    [self dismissViewControllerAnimated:YES completion:nil];
}

- (IBAction)playBasketBall:(id)sender {
}

- (IBAction)creatTeam:(id)sender {
}

- (IBAction)findTeam:(id)sender {
}

- (void)didReceiveMemoryWarning {
    [super didReceiveMemoryWarning];
    // Dispose of any resources that can be recreated.
}

/*
#pragma mark - Navigation

// In a storyboard-based application, you will often want to do a little preparation before navigation
- (void)prepareForSegue:(UIStoryboardSegue *)segue sender:(id)sender {
    // Get the new view controller using [segue destinationViewController].
    // Pass the selected object to the new view controller.
}
*/

@end
